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    Remote Research: Real Users, Real Time, Real Research - 图书

    导演:Nate Bolt
    Remote Research: Real Users, Real Time, Real Research
    搜索《Remote Research: Real Users, Real Time, Real Research》
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    Remote Research: Real Users, Real Time, Real Research - 图书

    导演:Nate Bolt
    Remote Research: Real Users, Real Time, Real Research
    搜索《Remote Research: Real Users, Real Time, Real Research》
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    XMPP: Building Real-Time Applications with Jabber Technologies - 图书

    导演:Peter Saint-Andre
    This practical book provides everything you need to know about the Extensible Messaging and Presence Protocol (XMPP). This open technology for real-time communication is used in many diverse applications such as instant messaging, Voice over IP, real-time collaboration, social networking, microblogging, lightweight middleware, cloud computing, and more. XMPP: The Definitive Gui...(展开全部)
    XMPP: Building Real-Time Applications with Jabber Technologies
    搜索《XMPP: Building Real-Time Applications with Jabber Technologies》
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    Real-Time Cameras - 图书

    2009
    导演:Mark Haigh-Hutchinson
    The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscr...(展开全部)
    Real-Time Cameras
    搜索《Real-Time Cameras》
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    Real-Time Shadows - 图书

    导演:Elmar Eisemann
    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real...(展开全部)
    Real-Time Shadows
    搜索《Real-Time Shadows》
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    Real-Time Shadows - 图书

    导演:Elmar Eisemann
    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real...(展开全部)
    Real-Time Shadows
    搜索《Real-Time Shadows》
    图书

    Real-Time Cameras - 图书

    2009
    导演:Mark Haigh-Hutchinson
    The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscr...(展开全部)
    Real-Time Cameras
    搜索《Real-Time Cameras》
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    Real-Time 3D Graphics with WebGL 2 - 图书

    2018计算机·计算机综合
    导演:Farhad Ghayour Diego Cantor
    As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
    Real-Time 3D Graphics with WebGL 2
    搜索《Real-Time 3D Graphics with WebGL 2》
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    Real-Time Collision Detection - 图书

    2004
    导演:Christer Ericson
    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and ...(展开全部)
    Real-Time Collision Detection
    搜索《Real-Time Collision Detection》
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    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    搜索《Real-Time Rendering: Rendering》
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